Last updated: 13FEB2023 (see Changelog for details)
The Android operating system is found everywhere — on phones, tablets, retro handheld devices, media streaming devices, and even some TVs. This guide is meant to help you get acquainted with game emulation on any number of Android devices.
Continue reading “Android Emulation Starter Guide” →
The Nintendo Legend of Zelda Game & Watch handheld went on sale last week, and I picked one up to see what all the fuss is about. How does this first-party novelty device stack up against my expectations for handheld gaming devices?
More info here
Other devices in this video:
Continue reading “Review: Legend of Zelda Game & Watch Handheld Device” →
PowKiddy Q20 Mini
Let’s check out this deconstructed art piece by Grid Studio, who repurposes used and broken devices to give them another life on your wall.
Check out their collection here
Continue reading “Review: GRID Studio’s Deconstructed GBC” →
Use code JSRC for 15% off
Last updated: 23JUN2022 (see Changelog for details)
Great news – the method used to bring the awesome Super Mario 64 port for RG350 devices is now available for the RG351P and similar retro handheld devices. This port is unique in that it features a 60fps (frames per second) patch, making the game look and feel twice as smooth as it originally did. It’s worth checking out this port for this feature alone. Moreover, it’s available for both the 351ELEC and ArkOS firmwares, which is very handy!
This guide is relatively simple, but before we get started, a word about copyright: The game file for Super Mario 64 (or for any game, unless explicitly offered by the owner) is considered copyrighted media, just like a film or song is considered copyrighted media. While it’s never been tested in court, distributing game files over the internet is considered illegal. This guide will show you how to create your own port of SM64 using your own copy of the game, for your own personal use. Sharing the location of a copy of SM64 is not permitted on this site, nor is distributing a copy of the completed port we’re about to create. If you’re interested in reading more about the legality surrounding game emulation, check out my article here.
Note that the video below is quite dated, but the process is relatively the same. For the most current information, follow the written guides below.
Continue reading “Guide: Super Mario 64 Port on Retro Handhelds” →
After over a month of waiting for it to arrive, my pre-ordered Retroid Pocket 2 finally came in the mail. It will take me some time to familiarize myself with its user interface and potential, but I wanted to make a quick post and video to share my initial thoughts. Other than watching a few videos to determine whether I wanted to buy the device, I mostly stayed away from videos and discussion about tweaking the experience. I wanted to have a fresh impression when first opening the box.
Continue reading “Retroid Pocket 2: First Impressions” →
Last updated 11APR2021 (see Changelog for details)
One of the most fundamental aspects of owning an RG350 (or any emulation device, really) is to learn how to load your game files onto it. In this guide I will walk you through how to install all of the major home console and handheld device emulators, load their game files, plus highlight any unique configurations that are needed to make sure your games are running perfectly. While you’re here, be sure to check out my other comprehensive guides:
My comprehensive RG350 install guides:
Continue reading “Guide: How to load games onto the RG350 (Home Consoles and Handhelds)” →