Last updated: 06NOV2022 (see Changelog for details)
The Analogue Pocket is finally able to run community-developed cores. Within the AP community, the term “jailbreak” is often used, but no jailbreaking is required; you simply need to be running the most recent version of the Analogue Pocket operating system, and then add the community cores.
New cores are getting added all the time, and I will update this guide accordingly. If you’d like to stay up-to-date with the latest cores available, this site has a good roundup of available options.
Continue reading “Analogue Pocket OpenFPGA Guide” →
The Analogue Pocket is the first FPGA handheld, promising cycle accurate gameplay for your beloved Game Boy, Game Boy Color, and Game Boy Advance cartridges with a brilliant display and modern features. But does this experience warrant its hefty price tag?
More info here (ships in 2023): https://www.analogue.co/pocket
Other devices featured in this video:
Continue reading “Review: Analogue Pocket” →
Let’s check out this deconstructed art piece by Grid Studio, who repurposes used and broken devices to give them another life on your wall.
Check out their collection here
Continue reading “Review: GRID Studio’s Deconstructed GBC” →
Use code JSRC for 15% off
Last updated: 20MAY2021 (see Changelog for details)
There is a lot of different options available to you when you play handheld systems like the Game Boy or Game Gear on the RG351P or RG351M. So in this guide I’ll walk you through how to set up overlays, shaders, colorization, and ghosting in order to accurately recreate those original handheld systems.
Note that these instructions are specifically for the ArkOS and 351ELEC custom firmwares. If you are using the stock firmware, you can generally just follow the ArkOS instructions, but I would recommend you check out my firmware comparison guide and make the switch to one of these.
Continue reading “Guide: Handheld Screen Settings for RG351 Devices” →