Stardew Valley on Retro Handhelds

Last updated: 13JUL2022 (see Changelog for details)

The beloved farming simulator Stardew Valley has now been ported to RK3326 devices such as the Anbernic RG351 series, PowKiddy RGB10 series, ODROID Go Advance/Super, and the GameForce Chi. This game also works on other devices that work with PortMaster, such as the Anbernic RG552, RG353P, and RG503.

Setting up this game is similar to other ports such as Shovel Knight, Undertale, and Iconoclasts. Mad props to developer JohnnyOnFlame for getting this port running; please consider buying him a coffee for his hard work.

IMPORTANT NOTE: since making my installation video below, the game has been updated which affects that installation. From now on, it’s important to download the “Compatibility” version of the game in order for the process to work. The written instructions below will walk you through that process.

Download the Stardew Valley Linux files (Steam or Humble Store)

Purchase the Steam version of Stardew Valley from their store, and then make sure you have Steam installed on your computer (and that it is signed into your account). If you’d like, you could also buy the Humble Store version of the game, which will come with a code to redeem on Steam as well. This is a great option in case you can find it cheaper there.

  • On your PC, press Win+R and type: “steam://open/console” (Steam will now show console command)
  • In the Steam console, type: “download_depot 413150 413153 8322187383152776702” (just copy and paste this line into your command line)
  • After several minutes, it will show you the location of the game files on your PC. Be patient, some games take longer to download than others. Navigate to that location and grab those files!

For future reference, this method can be done when trying to download the Linux version of other games via Steam. The App ID and Depot ID of the game can be found on the site When you search for a game on this site you’ll immediately see the App ID. Scroll down a bit and click on Depots. Here you’ll find all the available OS versions of the game and the corresponding Depot ID. The download command in the steam console is: “download_depot <appid> <depotid> <manifest_id>” — see the infographic above for an example. The manifest ID is not always required, but is for this particular Stardew Valley install.

If you are using a Mac, the process is the same, other than how to open up the Steam console. To do so, open the Terminal app and type the following line of code:

/Applications/ -console

If you are on Linux, here is how to install the compatibility version of Stardew Valley via Steam. To start, you will need to install the game onto your computer.

  • In your Steam library, right click “Stardew Valley”
  • Select “Properties”
  • Click on the “Betas” tab
  • Click on the drop down menu, and select “Compatibility”
  • Your game should receive an update
  • You should now be able to use the Stardew Valley files found within the game’s installation folder

Download the Stardew Valley Linux files (GOG)

As of right now, the GOG version has only been confirmed to work on Linux computers, and so therefore Windows PC installs may not work. Purchase the GOG version of Stardew Valley from their store, and then install the game onto your computer.

  • In your games list, right click “Stardew Valley”
  • Hover over “Manage Installation” and select “Configure”
  • Click the “Beta Channels” drop down menu and select “Compatability”
  • Your game should receive an update
  • You should now be able to use the Stardew Valley files found within the game’s installation folder
Note that the installation instructions in the video are now different from those below, since PortMaster is now working with this game.

PortMaster instructions

  • Make sure that you have PortMaster installed on your device. It will come with ArkOS and JELOS by default, but if you are using AmberELEC, you will need to manually install it. Also be sure to open PortMaster while connected to the internet; if prompted to update PortMaster, follow those instructions.
  • Within PortMaster, install the Stardew Valley package files.
  • Remove the SD card from your device, and plug it into your PC. Inside the Ports > Stardew Valley > gamedata folder, move over all of the game files from your Linux (Compatibility) version.
  • Put the SD card back into your device, navigate to the Ports section, and boot up the game
  • Have fun

Once you have the game up and running, it is recommended you go into the Settings and adjust the UI and graphics settings to better match the device you are using. No need to squint if you don’t have to!


– Stardew Valley is now in PortMaster, so the instructions now reflect that update.

– updated guide with instructions on how to acquire the Compatibility version files

– published guide

36 thoughts on “Stardew Valley on Retro Handhelds

  1. Thanks again for the guide ! It did not work for me (when I launch StardewValley I have a black screen for 1 second and then I’m back at the ports menu). I wanted to check if Port Master was up to date, but… I don’t know how to do that. Can you tell me how to do it ?

    Thx !

    Liked by 1 person

      1. Sorry, noob here. How do I add ‘Stardew Valley.exe’ to the default install? Does it go in the ports folder on the device’s SD card? Thanks in advance. Having the same problem as others — I followed the guide, but when I try to boot it up it takes me back to the menu & is not showing up within PortMaster. Using ArkOS on a RG351V


    1. Hi great guides. But some ports just won’t load!?
      I’m on rgb10 max, got Mario 64, want stardew, shovel Knight, spelunkey and more, but they just flash a black screen and quit…
      Tried many methods , apart from the .exe one, tho I can’t see that working as its windows file and this is a Linux port? Nt that I know like ha

      Any ideas on how to fix these games? They all have needed files from steam archive, tried older versions of stardew too!?



      1. Got postmaster 0.6 installed, stardew is not on there yet still, I assume that chocolateer update meed all ports up ha


      2. Mine was showing that black screen, but when I instaled Anberports it worked. Have you tried this?


  2. Hi, I have Stardew Valley working on both RG351M – Emuelec and my RetroOz RGB10Max.
    The latter was just copying the files to the Ports folder.

    Followed the instructions from the guide and worked on both handhelds.

    Thanks for the guide,


  3. Same. Mine shows Portmaster 5.0 on 351ELEC (Emuelec) – Per the guide, I placed the squashfs file into the ports folder, placed the into the ports/scripts folder, and copied the stardewvalley folder (complete wit the downloaded gamedata files from steam in the gamedata folder) and I get a loading screen for 1 second and kicked back to the ports menu. One thing I do notice here is that in the youtube video, Russ appears to have additional folders that were not downloaded when I downloaded the files from the Steam console. Specifically, I notice that Russ has the following folders that were not included in my download –
    I believe these missing folders are why this won’t start on our devices. Any advice? Thanks.


  4. It’s the same with me. Dominic seems right, I’m also missing those three folders. I have a virtual machine running linux; I’ll try downloading it directly from steam and see if that works.

    Liked by 1 person

  5. Are there any updates available? I’m attempting the workaround, but it doesn’t seem to work on my Mac. I’ve followed the instructions, but Terminal says “command not found: dotnet” when I try to run the new DepotDownloader command.


  6. Hey everyone, I figured out the crashing issue so many of us are having. Instead of using the manifest in the guide, use the version right before it, -manifest 2281381605327144295 in Download Depot. Once I replaced all the files in the gamedata folder with the ones from this manifest, the game booted up with no issues on my RG351V using ArkOS.


    1. I didn’t find this package, the last 2 are these:

      18 January 2022 – 22:58:44 UTC 25 days ago 8322187383152776702
      18 January 2022 – 22:58:33 UTC 25 days ago 5898757968212855302


  7. Yes same issue with others, I have a GOG Linux copy of the game and I noticed Russ had these folders but I don’t have them:


    I just went to a black screen and back to ports menu


  8. Tha me for the guides Russ! I have the 552 running the 351 elec beta (that’s for pointing me to that) and I have major slowdown running Freedom Planet at full screen (smaller screen sizes listed in game options like 2x and 3x seem to play with no slowdown but use a fraction of the screen) Are there any updates that can help this run at full speed on the 552? Has Stardew Valley had similar slowdown at full screen on the 552?


    1. Hi Jason, there is still a ton of work to be done on 351ELEC, it’s quite a fundamental shift in many ways from the RG351 devices. So it will probably be some time before they have some fixes for the ports. As far as I know Stardew Valley is the only one where Johnny went through and made sure it is working properly on the 552 (he just got his device, so I expect to see a lot more work here in the future).


      1. Thanks for the response! I wondered if the increased resolution of the 552 was too much for the 3399 given that it’s such a big increase over how the 3326 devices display. Given that the smaller display windows (1-3x) all run fine I wondered if there was a way to upscale a lower resolution but I don’t see any option to do that.


  9. Thank you very much for these instructions! I was able to get this running on my RG351MP and 351ELEC without any issues other than putting the script in the /ports dir rather than /ports/scripts. Now if I only can figure out how to remove games from my ports menu and make them stay removed after a reboot. Looking at you 2048… :^)


  10. Thanks, Russ for the guide but I still can’t play it. Like other people’s problems, when I want to play it will be a black screen and return to the game menu. Any other suggestions? I use RG351P with 351ELEC


    1. Anyone know how to fix the controls to use the analog sticks correctly on Max 2 when playing Stardew Valley?
      Can’t seem to fix the problem by tinkering with the game’s options. (Invert scrolls didn’t work.)


  11. Iam on RGB max 2 with Emulec 4.4, do i need portmaster for the stardew Valley Port to run ?
    I have done all from your Guide, but nothing Happen when i try to start stardew Valley. So, ist portmaster mandatory ?


  12. I cant get this to run =(
    Using a RG351P with 351Elec, ArkOS, doesnt matter.
    Tried everything. PortMaster (updated to 6.51), Anberport. Took depot files from Linux, Compability, added Mac files, nothing works. While starting it show the (actual) ArkOS loading screen, turns black and kicks me back to the Menu.

    Any ideas what to try next? ;( Want to play it so badly on this device..


  13. Has anyone tried this recently? I installed the 20220627 Sanshiro Tower version of AmberElec on my RG552. Manually installed PortMaster v6.56 on 2nd SD card. PortMaster locks up after downloading the Stardew Valley files when I try to exit. Doesn’t do this if I restart, run PortMaster, then exit.

    Anyway, I manually added the correct Linux files from Steam (same files and process that works fine on my 351v with ArkOS). When I try to launch the game, the screen goes black with the “Loading… Please Wait.” at the top. The game is running as I can hear the music and even hear the sound when you use the control pad to move left and right on the menus. But the game UI never loads. Just sits on the black loading screen.

    Any ideas? I tried manually downloading the PortMaster Stardew Valley files and manually putting them on the SD card but that does the same thing.


  14. Hi, I followed the guide exactly on my rg351p, but the game doesn’t start. I see a black screen for a second before I get back in the amberelec menu. How can I fix this? I really want to play the game on my handheld.


  15. Not working on RG351p. Here is the error on the log:

    LIBGL: Max Color Attachments: 1 / Draw buff==>[ERROR] (mono) CMAR: In file: cmar/src/mali_cmar_context.c line: 284 cmarp_context_term
    Failed to close fd to wake backend thread (error 9)

    Native Crash Reporting
    Got a SIGABRT while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.

    Native stacktrace:
    0x556f2009d8 – mono :
    0x556f200ce4 – mono :
    0x556f1b8b18 – mono :
    0x556f1fff74 – mono :
    0x7fadbe56c0 – : __kernel_rt_sigreturn
    0x7fad72c3d0 – /lib/aarch64-linux-gnu/ : gsignal
    0x7fad718fa8 – /lib/aarch64-linux-gnu/ : abort
    0x7fa09cd810 – /usr/local/lib/aarch64-linux-gnu/ :

    Telemetry Dumper:
    Pkilling 0x547673334144x from 0x548375749696x
    Pkilling 0x547675435392x from 0x548375749696x
    Pkilling 0x548366315904x from 0x548375749696x
    Entering thread summarizer pause from 0x548375749696x
    Finished thread summarizer pause from 0x548375749696x.
    Failed to create breadcrumb file (null)/crash_hash_0xc51a97050

    Waiting for dumping threads to resume

    External Debugger Dump:
    mono_gdb_render_native_backtraces not supported on this platform, unable to find gdb or lldb


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